Jun 20

Llega el tráiler de lanzamiento de Mighty No. 9

Tras un éxito rotundo en Kickstarter e infinidad de retrasos, el nuevo juego de Keiji Inafune y parte del equipo responsable de MegaMan llega finalmente Mighty No. 9. Este juego es el sucesor espiritual de la saga de Capcom y desde que se vieron las primeras imágenes ha estado rodead de polémicas ya que nadie estaba seguro de si sería un título tan redondo como los originales.

En vista a los primeros análisis publicados parece que el juego no va a ser de notable ni mucho menos, pero no quita que pueda ser plenamente disfrutable.

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  1. junior100

    Si el juego trae una dificultad pesadilla puede que tenga un notable exito entre speedrunners y demas jugadores en busca de retos fuertes.

  2. Wesker
    “It’s better than nothing”. That’s the assessment of Keiji Inafune following the damning critical reception of his new platformer Mighty No.9.
    The reviews for the game have not been kind, with the title currently carrying a Metacritic rating of 60 per cent. There has also been some frustration about the game’s visuals, which – as per this Eurogamer video – are nothing like the quality previously hinted at.
    To celebrate the Mighty No.9’s North American and Japanese launch, developer Comcept ran a live stream in which Inafune himself appeared to admit that things hadn’t panned out as expected.
    "The reality is they put everything into making this game,” Inafune said, as translated by Comcept’s Ben Judd, Vice reports. “They didn't try to microtransaction it out, they didn't try to DLC it out for extra money. They put it all in.
    “So, for now, this is what you see and what you get, for the Mighty No. 9 world. But, again, we can hope that if things go well, there'll be sequels. Because I'll tell you what, I'm not getting my 2D side-scrolling fill. And at the end of the day, even if it's not perfect, it's better than nothing. At least, that's my opinion."
    Judd also explained how Inafune began work on other projects once the game had hit around the 70 per cent completion mark and was not involved in its porting to various platforms.
    Mighty No.9 was crowdfunded to the tune of $3.8m back in September 2013, but has since been hit with a string of delays, as well as questions about the campaign’s sincerity. Note that the Xbox 360, Mac and Linux versions have been delayed, with 360 backers instead being offered a Steam code for PC.

    http://www.mcvuk.com/news/read/inafune- … ng/0168798

  3. Frágment

    Dios mío, qué pésimo trailer, es tan cringeworthy que da pena ajena :facepalm:

  4. NeoRock

    El Twitter de Sonic luciéndose, como siempre:



  5. Frágment

    Qué hijos de puta :lol: :lol: :lol: :lol:

  6. Rai_Seiyuu

      Pinche aquí

    El muro de las lamentaciones :tf:

  7. NeoRock

    Imagínate que después de los créditos hubiera alguna escena :lol:

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